legolokiismighty:

i would hire him for this flyer alone

legolokiismighty:

i would hire him for this flyer alone

(Source: tastefullyoffensive, via the-greatness-we-deserve)

brimerica:

What tumblr users really need to stop doing:

• post information that isn’t final and demand immediate actions
• abuse the petition system because stop
• send anon hate
•bully people for misinformation
• bully celebrities
•bully people for opinions
•BULLY PERIOD
•STOP BEING A BUNCH OF OFFENDED PUSSIES WHO EXPECT EVERYTHING TO NOT BE TRIGGERING AND EASY FOR THEM AND FOR EVERYONE TO AGREE WITH THEM BECAUSE LIFE ISN’T EASY AND A LITTLE HARDSHIP ISN’T A BAD THING GOD

  1. Make post about how bullying is bad
  2. Bully people in same post
  3. ???
  4. You’re an ass

Yelling at people (and calling them gendered slurs while you’re at it) for having the audacity to feel like they deserve to live life without trauma makes you a bully.

Equating someone not being triggered to someone having an easy life is ludacris. See also: Avoiding trauma is not the same thing as asking everyone to agree with you.

Being triggered is not ”a little hardship”. Doing difficult chores is a little hardship. Having to walk home because you missed the bus is a little hardship. Experiencing flashbacks to a severely traumatic experience you have dealt with is not a little hardship, and it is in fact a bad thing.

What tumblr users really need to stop doing:

  • STOP BEING A BUNCH OF OFFENSIVE ASSHOLES WHO EXPECT EVERYTHING TO BE ABOUT THEMSELVES AND EASY FOR THEM EVEN IF IT ACTIVELY HURTS OTHERS AND FOR EVERYONE TO AGREE WITH THEM BECAUSE LIFE ISN’T EASY AND A LITTLE HARDSHIP ISN’T A BAD THING GOD

(via gsrobot)

du4ne:

me liking your selfie could either mean “that’s a nice picture friend” or “i want to bend you over a table” but you’ll never know

(via mellow-coconut)

Please tag your spoilers for every episode of the office ever

Please tag your spoilers for every episode of the office ever

(Source: fauxpasdreams, via haofha)

Anonymous asked: Don't let the fact that you have a supportive audience act as validation for what you do and say. Anyone on the internet can gain a following, even those who spew the most vile and hateful things. The only thing an a following means is that you have a strong personality. Always be your biggest critic, never see yourself as the voice of truth, and, above all, always stay humble.

patrickklepek:

Though this comes off as harsh, it’s actually supremely good advice.

yvonneyci is now following you

yvonneyci:

thegreatnessideserve:

image

Thanks for using the pic of the only snake I’m not afraid of :).

I can’t imagine anyone being afraid of Happy Snake. They’re my favorite.

yvonneyci is now following you

Tags: yvonneyci

superwholock themed things to name your child

voidkit:

• cisgender white male
• queerbaiting
• misogyny
• tardis

(via caligulette)

There’s normal insane protagonist, and then there’s John Crichton insane protagonist.

(Source: indigoisbetter, via collababortion)

taleoftales:

We have begun production of a new videogame for PC, Mac and Linux, scheduled for release next year.Sunset is a first­-person exploration of a single penthouse apartment in a fictional tropical republic suffering under an oppressive regime. Set in the early 1970’s, the player, a housekeeper, visits week­ by­ week and slowly discovers the role of the apartment’s eccentric occupant in the civil war — and her own role in his life — as the city erupts around them.The former philanthropist has been living a secluded life after a military coup had stifled the arts and culture that once aroused his passions. The thoughtful attention of his housekeeper awakens a new love for his country and his people in him. But the ruthless government will not be defeated with a velvet glove. Maybe she can convince him to join the violent resistance movement that terrorizes the capital.Against the sunset-lit backdrop of a war-torn metropolis, two hearts meet in a fast-paced thriller. Your investigation of a person’s belongings creates a level of intimacy never far away from romance. It is up to you, however, to decide how the relationship evolves. Will you be a lover? A fighter? A friend or a traitor?

"It’s like a shooter game where you are not the hero but one of the people in the background. And also that is how it feels to live in the world today, surrounded by the evidence of war but most of us not feeling a part of it. The game contains both empathy and apathy. But also a feeling of being caught up in a struggle bigger than your day to day life."

Sunset is the second biggest project Tale of Tales has been involved in (after The Path) but is still being produced with a very small team: Auriea Harvey and Michaël Samyn design, model and program; Kris Force is in charge of sound design; Agency, Leigh Alexander and Ste Curran's new game development consultancy, are advising on the project direction and an anonymous author is helping with the story. Last but not least, Austin Wintory is composing the music for Sunset.Partial production funding has been acquired from the Flanders Audiovisual Fund, that has supported most of Tale of Tales games in the past.In case you’re wondering, next to Sunset, we are preparing two other productions: The Book of 8, a re-imagination of our very first design based on the Sleeping Beauty fairy tale and An empty World, a collaboration with Jessica Curry and Vicki Wong.Both Auriea and Michaël will be available for the curious at the Game Developers Conference in San Francisco where we are presenting our Nuovo Award nominated Luxuria Superbia in the Independent Games Festival pavilion and an early prototype for that game in the Experimental Gameplay Workshop.More details on http://Tale-of-Tales.com/Sunset.

taleoftales:

We have begun production of a new videogame for PC, Mac and Linux, scheduled for release next year.

Sunset is a first­-person exploration of a single penthouse apartment in a fictional tropical republic suffering under an oppressive regime. Set in the early 1970’s, the player, a housekeeper, visits week­ by­ week and slowly discovers the role of the apartment’s eccentric occupant in the civil war — and her own role in his life — as the city erupts around them.

The former philanthropist has been living a secluded life after a military coup had stifled the arts and culture that once aroused his passions. The thoughtful attention of his housekeeper awakens a new love for his country and his people in him. But the ruthless government will not be defeated with a velvet glove. Maybe she can convince him to join the violent resistance movement that terrorizes the capital.

Against the sunset-lit backdrop of a war-torn metropolis, two hearts meet in a fast-paced thriller. Your investigation of a person’s belongings creates a level of intimacy never far away from romance. It is up to you, however, to decide how the relationship evolves. Will you be a lover? A fighter? A friend or a traitor?

"It’s like a shooter game where you are not the hero but one of the people in the background. And also that is how it feels to live in the world today, surrounded by the evidence of war but most of us not feeling a part of it. The game contains both empathy and apathy. But also a feeling of being caught up in a struggle bigger than your day to day life."


Sunset is the second biggest project Tale of Tales has been involved in (after The Path) but is still being produced with a very small team: Auriea Harvey and Michaël Samyn design, model and program; Kris Force is in charge of sound design; Agency, Leigh Alexander and Ste Curran's new game development consultancy, are advising on the project direction and an anonymous author is helping with the story. Last but not least, Austin Wintory is composing the music for Sunset.

Partial production funding has been acquired from the Flanders Audiovisual Fund, that has supported most of Tale of Tales games in the past.

In case you’re wondering, next to Sunset, we are preparing two other productions: The Book of 8, a re-imagination of our very first design based on the Sleeping Beauty fairy tale and An empty World, a collaboration with Jessica Curry and Vicki Wong.

Both Auriea and Michaël will be available for the curious at the Game Developers Conference in San Francisco where we are presenting our Nuovo Award nominated Luxuria Superbia in the Independent Games Festival pavilion and an early prototype for that game in the Experimental Gameplay Workshop.

More details on http://Tale-of-Tales.com/Sunset.